This test is the simplest script. The AI will run from Start to Bar and then to Patron. Afterwards it will run to Room 3 and open the door and enter. It will return to Start and re-run the behavior
VideoThis test is an extension of the previous test. The AI will now run into Room 1 after it exits Room 3
VideoThis test is the final comparison test. The AI will now choose, after exiting Room 1, whether it should go into Room 1 or 2
VideoThis is a Behavior Tree implementation of Scripted01
VideoThis is a Behavior Tree implementation of Scripted02
VideoThis is a Behavior Tree implementation of Scripted03
VideoThis is the first behavior of the architecture experiments. This behavior will run between Start, Bar and Patron. It will choose between Walk, Run and Teleport with 1/3 probability
VideoThis is the second behavior of the architecture experiments. The behavior is almost the same as above except that Run has a probability of 0.77, Teleport has 0.15 and Walk has 0.8
VideoThis is the last behavior of the architecture experiments. The behavior moves the AI into Room 1 dealing with the locked door. This behavior has a bug in the compiled version causing it to attempt to run back to start. The test works in debug mode in the Unity project
VideoThis is the planned Behavior Tree implementation of Static01
VideoThis is the planned Behavior Tree implementation of Static02
VideoThis is the planned Behavior Tree implementation of Static03
Video